Chief Technology Officer
NeuroTechR3
It is my personal goal to make transformative, user-friendly technologies accessible to individuals with disabilities. I co-founded NeuroTechR3, Inc. with the mission of developing cutting edge rehabilitation solutions for individuals with neurological impairments, increasing access to neuromotor exercises. As the Chief Technology Officer of NeuroTechR3, my objective is to drive innovation forward, merging technology and rehabilitation. I am committed to harnessing the latest advancements to create immersive, personalized experiences that empower individuals on their journey to recovery.
My expertise and passion lie in creating interactive software and games that incorporate both physical and motion sensors. With a solid foundation in both visual and interactive design, my skill set spans computer programming, 2D and 3D game design and development, 3D design, motion graphics, and graphic design. I specialize in the use of cutting-edge technologies and devices, to craft dynamic, interactive software experiences. My toolkit includes C# and Java programming, development with the Unity 3D game engine, graphical user interface design, asset creation with 3DS Studio Max, and the Adobe Creative Suite.